Visual3D Principles Resolution Coordinate Systems
When dealing with vector-based calculations between segments in biomechanics, understanding resolution coordinate systems is essential. Differing from Cardan Sequences and Euler Sequences, using a resolution coordinate system uses all the axes in the chosen segment. In this tutorial, we explain how these biomechanical principles apply to Visual3D.
To see how to use resolution coordinate systems in Visual3D, check out the dedicated Visual3D Tools tutorial.
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