Visual3D Principles Model Angular Momentum
In this tutorial, we explain what model angular momentum is, and how it applies to the full biomechanical model in Visual3D. The math behind it is fairly involved, so we suggest you check out Fred Yeadon’s papers on the biomechanics of twisting somersaults:
Yeadon, M.R. 1993. The biomechanics of twisting somersaults. Part I: Rigid body motions. Journal of Sports Sciences 11, 187-198.
Yeadon, M.R. 1993. The biomechanics of twisting somersaults. Part II: Contact twist. Journal of Sports Sciences 11, 199-208.
Yeadon, M.R. 1993. The biomechanics of twisting somersaults. Part III: Aerial twist. Journal of Sports Sciences 11, 209-218.
Yeadon, M.R. 1993. The biomechanics of twisting somersaults. Part IV: Partitioning performance using the tilt angle. Journal of Sports Sciences 11, 219-225.
Yeadon, M.R. 1993. Twisting techniques used by competitive divers. Journal of Sports Sciences 11, 4, 337-342.
To learn more about how to calculate the model moment of inertia in Visual3D , check out the dedicated Visual3D Tools tutorial.
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