Model pipeline
Visual3D Expert Builder Pipeline Unit 2 Chapter 2: Model pipeline One of the first steps in setting up any automation […]
Visual3D Expert Builder Pipeline Unit 2 Chapter 2: Model pipeline One of the first steps in setting up any automation […]
Chapter 4: Toes definitionThe toes are the final segment of the Oxford foot model from the 2001 paper “Kinematic analysis […]
Chapter 2: Hindfoot definitionIn this chapter, we continue translating to Visual3D from the 2001 paper by Carson et al. “Kinematic […]
Visual3D Expert BuilderModel Unit 7 Chapter 1: Multi-segment foot Although typically the foot is treated as a single segment, this […]
Visual3D Expert BuilderModel Unit 6 Chapter 2: Virtual lab rotations One method to normalize or standardize a full-body rotation is […]
Visual3D Expert BuilderModel Unit 6 Chapter 1: Calculating rotations Rotations between segments are calculated as the transformation between two coordinate […]
Chapter 1: Advanced segment trackingTracking segments during complex motions can be challenging if the gesture in question results in marker […]
Visual3D Expert BuilderModel Unit 4 Chapter 1: Dynamically rotating virtual lab The global coordinate system is a very useful reference, […]
Visual3D Expert BuilderModel Unit 3 Chapter 4: Ankle markerless data Traditionally, Visual3D has been used for marker-based motion capture. However, […]
Visual3D Expert BuilderModel Unit 3 Chapter 2: Ankle angle offset & parallel line concept The ankle angle offset is important […]