Calculating rotations
Visual3D Expert BuilderModel Unit 6 Chapter 1: Calculating rotations Rotations between segments are calculated as the transformation between two coordinate […]
Visual3D Expert BuilderModel Unit 6 Chapter 1: Calculating rotations Rotations between segments are calculated as the transformation between two coordinate […]
Chapter 1: Advanced segment trackingTracking segments during complex motions can be challenging if the gesture in question results in marker […]
Visual3D Expert BuilderModel Unit 3 Chapter 1: Virtual Foot The ankle angle offset has a significant role in biomechanical modeling […]
Chapter 3: Tracking Joint LandmarksJoint landmarks can be very useful references to be used in a variety of ways, regardless […]
Visual3D Expert BuilderModel Unit 2 Chapter 2: Projection Landmarks Creating landmarks for any project you are working on should be […]
Chapter 1: Dynamic Virtual LabAccurate biomechanical calculations are essential for quality research, clinical analyses, and sports performance evaluations. Through Visual3D, […]
Chapter 2: Foot LandmarksTracking anatomical landmarks on the foot is critical to successful biomechanical modeling. However, not all scientific reference […]
Chapter 3: Virtual Lab BasicsCoordinate systems have been discussed extensively throughout our tutorials. The reason to cover this topic so […]
Coordinate systems are one of the building blocks to effective and accurate biomechanical calculations. The orientation of the global coordinate system is not always ideal, so in this chapter, we show you the basics of defining a virtual lab.
Simpler motions, typically benefit from the use of a Cardan sequence, however, more complex joints like the shoulder may require the use of an Euler sequence. In this chapter, we highlight the need for and use of Euler sequences to calculate joint angles. However, these concepts can be applied to other parameters as well.