Shoulder Joint definition
Chapter 4: Shoulder joint definitionHaving already defined the arms in chapter 2 and the thorax in chapter 3 of this […]
Chapter 4: Shoulder joint definitionHaving already defined the arms in chapter 2 and the thorax in chapter 3 of this […]
Chapter 3: Thorax segment definitionThe peculiarity of defining a thorax earned this segment it’s own chapter. Due to the technical […]
Visual3D BasicsUnit 5:Introduction to upper body modeling Chapter 2: Elbow joint definition The first joint we expand our modeling skills […]
Visual3D BasicsUnit 5:Introduction to upper body modeling Chapter 1: Upper body modeling overview Expanding on the concepts from the first […]
Visual3D BasicsUnit 4:Designing your first pipeline Chapter 3: Applying a biomechanical model from the pipeline As we start the biomechanics […]
Enjoyed offering a Visual3D workshop at the Qualisys User Group Meeting in June of 2022. It was a great way to quickly show how to build a biomechanical model and a pipeline in 20 minutes.
Due to the anatomy of the foot, and the relationship between its coordinate system and that of the shank, the joint angle of the ankle is subject to an offset. There are many ways to solve this discrepancy, and in this video we show you a very simple method to get you started.
Visual3D BasicsUnit 2:Performing biomechanical calculations Please log in or sign up to view this video Chapter 5: Ankle joint angle […]
Now that we have built our biomechanical model, we want to use it for other subjects. As long as in our data collection we place markers in the same locations, and give them the exact same name, we can use the same model.
Visual3D Basics Unit 2: Performing biomechanical calculations Chapter 1: Loading your biomechanical model Now that we have built our biomechanical […]