Hindfoot definition
Chapter 2: Hindfoot definitionIn this chapter, we continue translating to Visual3D from the 2001 paper by Carson et al. “Kinematic […]
Chapter 2: Hindfoot definitionIn this chapter, we continue translating to Visual3D from the 2001 paper by Carson et al. “Kinematic […]
Visual3D Expert BuilderModel Unit 7 Chapter 1: Multi-segment foot Although typically the foot is treated as a single segment, this […]
Visual3D Expert BuilderModel Unit 6 Chapter 2: Virtual lab rotations One method to normalize or standardize a full-body rotation is […]
Chapter 2: Using segments to track segmentsDefining joint landmarks can be a reliable way to define a segment. However, tracking […]
Chapter 1: Advanced segment trackingTracking segments during complex motions can be challenging if the gesture in question results in marker […]
Visual3D Expert BuilderModel Unit 4 Chapter 1: Dynamically rotating virtual lab The global coordinate system is a very useful reference, […]
Visual3D Expert BuilderModel Unit 3 Chapter 3: Editing the model file The model tab in Visual3D offers a great graphical […]
Visual3D Expert BuilderModel Unit 3 Chapter 2: Ankle angle offset & parallel line concept The ankle angle offset is important […]
The model center of gravity is a Compute Model Based Data calculation that gives an estimate of the center of gravity based on the biomechanical model in Visual3D.
The center of gravity could be a key data point for a project you are working on, or possibly, a stepping stone to calculate another piece of information. In this tutorial, we explain what a model center of gravity is, and how it is calculated in Visual3D.