Visual3D Principles Introduction
Welcome to the Visual3D Principles series. In this series, we won’t be focusing on specific tools or methods but instead on principles that will help you get the most out of Visual3D.
For example, rather than showing you how to create a shank segment and connect it to the thigh segment, we will explain how to create a generic segment so that you can then apply the principle to your own project—whether it be a shank, a forearm, or even a tennis racket.
These tutorials are designed to help you get the most out of your own data. To illustrate some of these principles, we will also be showing you how to collect motion capture data for use in Visual3D.
You’re welcome to request topics to be covered in upcoming Visual3D Principles videos!