Compute Model Based Data: Model Moment of Inertia
To quantify the acceleration necessary to overcome the model’s inertia, a very useful value to calculate is the model moment of inertia. In this tutorial, we show you how to calculate it in Visual3d.
To quantify the acceleration necessary to overcome the model’s inertia, a very useful value to calculate is the model moment of inertia. In this tutorial, we show you how to calculate it in Visual3d.
In this tutorial, we explain what a model moment of inertia is, and how it applies to the full biomechanical model in Visual3D.
Segment progression angle is an interesting method of calculating the angle between a segment and the direction of motion. Typically used for foot kinematics, but could be useful in other ways.
Visual3D Expert BuilderModel Unit 3 Chapter 2: Ankle angle offset & parallel line concept The ankle angle offset is important […]
The model center of gravity is a Compute Model Based Data calculation that gives an estimate of the center of gravity based on the biomechanical model in Visual3D.
The center of gravity could be a key data point for a project you are working on, or possibly, a stepping stone to calculate another piece of information. In this tutorial, we explain what a model center of gravity is, and how it is calculated in Visual3D.
Visual3D Expert BuilderModel Unit 3 Chapter 1: Virtual Foot The ankle angle offset has a significant role in biomechanical modeling […]
Chapter 3: Tracking Joint LandmarksJoint landmarks can be very useful references to be used in a variety of ways, regardless […]
Chapter 2: Foot LandmarksTracking anatomical landmarks on the foot is critical to successful biomechanical modeling. However, not all scientific reference […]
Part III: Processing data in Visual3DAs a final part to this introductory workshop, we focus on using Visual3D to process […]