ISB Recommendations
Chapter 1: ISB RecommendationsBuilding biomechanical models from peer-reviewed papers is an essential skill to get the most out of Visual3D. […]
Chapter 1: ISB RecommendationsBuilding biomechanical models from peer-reviewed papers is an essential skill to get the most out of Visual3D. […]
Chapter 4: Toes definitionThe toes are the final segment of the Oxford foot model from the 2001 paper “Kinematic analysis […]
Chapter 3: Forefoot definitionApplying the 2001 paper by Carson et al. “Kinematic analysis of a multi-segment foot model for research […]
Chapter 2: Hindfoot definitionIn this chapter, we continue translating to Visual3D from the 2001 paper by Carson et al. “Kinematic […]
Visual3D Expert BuilderModel Unit 7 Chapter 1: Multi-segment foot Although typically the foot is treated as a single segment, this […]
Visual3D Expert BuilderModel Unit 6 Chapter 3: Rotations beyond 360° When performing a calculation of a rotation that goes beyond […]
Visual3D Expert BuilderModel Unit 6 Chapter 2: Virtual lab rotations One method to normalize or standardize a full-body rotation is […]
Visual3D Expert BuilderModel Unit 6 Chapter 1: Calculating rotations Rotations between segments are calculated as the transformation between two coordinate […]
Compute model based data includes an option to calculate the model angular momentum. In this tutorial, we show you how to use this function in Visual3.
In this tutorial, we explain what model angular momentum is, and how it applies to the full biomechanical model in Visual3D.