Visual3D Basics Unit 5 – Chapter 2 – Elbow joint definition
The first joint we expand our modeling skills to include in Visual3D Basics is the elbow. Defining the upper arm is not quite a simple as any of the lower body segments. In this tutorial, we show you how to create landmarks in a variety of ways to have full control of each segment both in the static trial and the dynamic trials. We also employ some key concepts regarding joint coordinate systems.