Visual3D Basics
Unit 5:
Introduction to upper body modeling
Chapter 4: Shoulder joint definition
Having already defined the arms in chapter 2 and the thorax in chapter 3 of this unit, we can now cheat a bit to define the shoulder. In this tutorial, we show you how to append a model to another one by adding the arms to the thorax. We also discuss how to reason through small modifications that might be necessary when appending models.